tfs-white-logo

Admissions

At Toronto Film School, our goal is to provide you with a seamless admissions experience—one that offers personalized support should you need it.

Programs

Online Programs

VIDEO GAME DESIGN & ANIMATION

BECOME A GAME ANIMATOR

18 months | 6 terms
460 Yonge

PROGRAM DIRECTOR

WHAT YOU’LL LEARN

You will be taught how art and design principles apply to games, with an emphasis on colour theory and letter typography.

You will create and convert traditional art into digital formats. You will also study texturing, shading, perspective, and principles of animation.

You will examine common game elements and mechanics, layouts and blueprints, game genres, reward systems, narrative, writing and storyboarding, and world building.

Through your knowledge of digital drawing, you will begin conceptualizing and producing environment and character concepts for games.

You will apply 3D modeling techniques to create anatomically correct character and creature models.

You will prep 3D models for animation and integrate these animations into a game engine. You will also learn rigging, key framing, emotions and expressions, and more.

You will apply digital art concepts in order to texture materials for 3D models. You will learn how to alter photos to generate textures, apply poly-painting techniques to 3D model surfaces, and practice layering and colour correction.

You will be taught real-time lighting and rendering techniques for 3D game assets. You will also learn how to compose and stage assets within game engines.

You will be introduced to performance capture and advanced 3D animation methods and concepts. You will also conceptualize and develop a cinematic scene.

You will be introduced to the gaming industry through analysis of local and international markets. You will also learn the roles and responsibilities of game department members, and their place in organizational hierarchies.

You will study the history of video games as it relates to technology, violence, and gender. You will also learn about gaming’s social and cultural impact.

Students will view works of art and architecture and learn how research and accuracy plays an important role in the video game industry. Topics include classical civilizations, mythology, modern influences, and more.

You will be taught how to use visual game engines to develop cross-platform games. Topics include asset importing, scripting events, animating characters, and game physics manipulation.

You will learn how to script the basics of conditional and other control structures, and be introduced to the fundamental building blocks of programming.

You will explore 3D software and tools to create and build assets as part of the gaming development process. You will also learn how to produce low-polygon models.

You will learn the technology and tools for game audio development, including designing and generating sound effects. Topics will include synthesizing, looping, and fading.

You will be taught the process for making game levels. Through the use of modular building techniques, you will create your first environment.

You will explore visual interface design and user interaction, and use that knowledge to design layouts for specific platforms.

You will learn the best practices for game production, including asset management, waterfall development, and agile and SCRUM production methodologies.

You will learn how to run a gaming studio, with a focus on business models, game marketing, and budgeting.

This course will see your team acting as a game studio, with a focus on designing and developing a game.

You will integrate your gaming projects into a proper demo reel. You will learn to write a resume and cover letters, and how to conduct interviews.

*For a full list of our Video Game Design & Animation program courses, visit the TFS website.

Our students graduate this program equipped with a portfolio, showcasing a variety of work, such as: 
  • 2D Game 
  • 3D Game

YOUR MENTORS

Andrew Barnsley

His dream is to see Toronto Film School students on the sets of every major production in Canada.​

TFS EXPERIENCE

TFS Experience

tfs-networking-icon

Exclusive networking opportunities

tfs-curriculum-icon

Curriculum based on today’s industry trends

tfs-toronto-icon

Campus located in the heart of Toronto

tfs-faculty-icon

Learn from working industry professional faculty

tfs-support-icon

Dedicated support services

tfs-graduate-icon

Graduate with a portfolio

YOUR SUPPORT SYSTEM

Accessibility & Academic Accommodations

Yorkville University (YU) and Toronto Film School (TFS) are committed to creating an inclusive and welcoming learning environment for all learners.

Career Services

A team of Career Services Advisors offers one-on-one and group sessions, plus, webinars on several relevant career development topics, including career exploration, resume and cover letter writing, interview preparation, researching the labour market, and more.

Mental Health & Wellness

The mental health and wellness team provides free of charge, individual counselling using short-term and goal-directed counselling and group and workshops supporting holistic health and wellness.

Diversity, Equity & Inclusion

At Toronto Film School, we’re working to ensure that everyone’s human rights are protected. Learn how our students, faculty and staff are being equipped with the resources and tools they need to reach their full potential.

AFFILIATION, PARTNERSHIP, & ACCOLADES

TFSFF

TFS Film Festival

Our annual TFS film festival is an awards show that allows students to showcase their work and be rewarded for their creativity.

DEGREE PATHWAY

 

 

 

Andrew Barnsley

President

Toronto Film School President Andrew Barnsley is one of Canada’s most celebrated television producers, with an Emmy, a Golden Globe and six Canadian Screen Awards to his name. As CEO of Project 10 Productions, a Toronto and Los Angeles-based production company, he continues to dedicate his career to sharing Canadian stories with the world. Barnsley has spent the last 20+ years producing content across multiple genres and formats, including comedy, animation, live-action, children’s, documentary and multiple live concert specials. He has overseen more than $250M in production spending! He believes his dual roles as a working producer and TFS president have proven mutually beneficial to both.