LEARN TO DEVELOP YOUR OWN GAMES
Video Game Design & Development | 18 Months
CAREERS
CAREER OUTCOMES
Receive professional training to work as a:
- Game Play Programmer
- Game AI Programmer
- Game Network Programmer
- Quality Assurance Tester
- Game Designer
- Project Manager
OUR GRADUATES ARE WORKING IN THE INDUSTRY









STATS
Ontario
is the province home to the most video game companies in Canada
800+
active video game companies currently operate in Canada
STUDENTS IN ACTION
Toronto Film School’s game design students took home first place in the Best Artistic category and second place in the Best Technical category at the 2025 Level Up Showcase with their game Hazardous Hardware.
At the 2023 Level Up Showcase competition, Toronto Film School’s video game capstone project, Infestari, won the Best Artistic Achievement award.
“The eighteen months of the program are extremely intensive. It’s almost like doing a full degree but in a much shorter period of time. I really found a niche in animation. I spoke to Career Services and they helped me engage myself in the job searching field.”
Guillaume Lavoie, Video Game Design & Animation ’22
Dev tester, Ubisoft Montreal
Shortly after graduation, Sydney took on a full-time position as a game developer at Beamdog Studios.
Sydney Pallister, Video Game Design and Development ’22
Diogo received a full-time position four months before graduation. He now works as a technical artist at Sago Mini, a company that develops apps and toys for preschoolers and toddlers.
Nick has started his own video game company, Key Stuck Studios, and is developing the video game Rust Bucket.
Ciarán received a full-time job offer six months prior to graduation, and now works as a game programmer at Lightning Rod Games.
Ciarán Downes, Video Game Design and Development ’22
Through hard work, dedication, and support from my teachers, I managed to land this AAA job right after school,” Dudas said of working at People Can Fly, whose titles include Bulletstorm: Full Clip, Gears of War: Judgment, Bulletstorm, Outriders and the award-winning Painkiller.
“Attending TFS has been the most rewarding step in this journey. I learned so much about becoming an industry professional programmer – from writing simple programs, to graduating with a fully networked multiplayer TPS game in C++”.
Matyas Dudas, Video Game Design and Development ‘24
Game Programmer at People Can Fly Studio
STUDENT TESTIMONIALS