VIDEO GAME DESIGN & DEVELOPMENT
BECOME A GAME DEVELOPER
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PROGRAM DIRECTOR
Jean-Paul Amore has been producing and developing interactive media for Toronto-based software firms in the areas of educational video games, mobile applications and medical software for more than two decades. With degrees in Computer Science and Mathematics, he is also an advisory board member for several video game start-up companies and organizations, and is a frequent lecturer at several Ontario colleges
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A graduate of Computer Science from Istanbul Bilgi University, Ali Kokulu has over 10 years of programming and 3 years of teaching experience. Before moving to Canada in 2012 he worked as a programmer in the largest online dating website in Turkey, and as a Business Intelligence consultant in a multinational corporation. He also built the complete digital infrastructure of an international courier service business and built mobile apps as a freelance programmer.
After coming to Canada he built various games for PC and mobile. He is an early adopter of Virtual Reality having worked on multiple VR games, experiences and educational VR software. Outside the college, he continues to work with VR as well as helping companies like Disney, EA and Zynga integrating analytics and monetization tools in their games.
Ted Kim has zigzagged all the way from Vancouver to London (ON) then to New Jersey and back to Toronto. His vocational path has followed a similar pattern. After graduating with a finance degree at the University of Western Ontario, he fled to ‘Nu Joisey’ to attend the Joe Kubert School of Cartoon & Graphic Art.
In 1998, Ted found his first gig in classical animation at the Barking Bullfrog Cartoon Company in Vancouver. From there he stumbled upon the video game industry in Toronto working as a concept artist for Pseudo Interactive from 2000-2006. Since that time Ted has flown solo, going ‘Super Daddy by day and Freelancer by night.’
Selected Clients & Partners include Imaginary Friends Studios, Udon Entertainment, Brandstudio Press, Pseudo Interactive, Shadows in Darkness, Manifest Games, Hidden Path Entertainment, Jetix, Slave Circus Entertainment, Hero Games, Dark Matter Entertainment, Game Developer Magazine, Official Xbox Magazine, Joyride Studios, Beach Studios, Spin Master, Rubicon Publishing, Oxford University Press.
COURSE DISCIPLINE: DESIGN
Brad Furminger entered the video game development industry in September 1998, joining the Silicon Knights Design team following ten years of sales in the gaming field. He was promoted to Lead Designer in May of 1999, and served in that capacity on Eternal Darkness: Sanity’s Requiem (GameCube) and Metal Gear Solid: The Twin Snakes (GameCube) and for a portion of the development on Too Human (Xbox 360).
Brad left Silicon Knights in October 2008, while working as Senior Technical Designer on an unannounced project. He joined Bedlam Studios in Toronto, Ontario as Senior Level Designer in February 2009 and remained with the studio until it closed in the summer of 2011. During his time at Bedlam, Brad led the Design team on multiple unreleased projects, including Scratch: The Ultimate DJ (Xbox 360, PS3, PC, iOS) and Gamma World: Alpha Mutation (Xbox 360, PS3, PC)