VGC 101 | DIGITAL DRAWING 1
Digital Drawing 1 introduces students to the fundamental concepts of 2D art creation for games. Students will learn how to create traditional art and transfer it into digital formats for use in games. Specific topics include: line and form, perspective, and texturing and shading in both traditional and digital mediums. Students will apply knowledge gained in this course to conceptualize and develop concept art used in games.
VGC 102 | GAME MODELING 1
Game Modeling 1 introduces students to the fundamental concepts of 3D modeling. Students will explore 3D software and tools, which will facilitate development of 3D game assets. Specific topics include: high- and low-polygon modeling, 3D geometry and hard surface creation. Students will apply knowledge gained in this course to conceptualize and develop 3D assets used in games.
VGC 103 | PRINCIPLES OF ART AND DESIGN
The elements and principles of design are the building blocks to create effective and functional visuals. This course introduces students to art and design principles applied to games, with an emphasis on color theory and letter typography. Specific topics include color theory, color wheels, space, form, and fonts.
VGC 104 | SCRIPTING FOR GAMES
Scripting for Games introduces students to scripting and problem solving. Students will script the basics of conditional structures, iterative structures and other control structures through the usage of a procedural scripting language. Topics include: loops, functions and if statements.
VGC 105 | PROGRAMMING LOGIC
Programming Logic introduces students to the fundamental building blocks of programming. Students will identify the basics of control structures which will assist in solving programming problems for games. Topics include: variables, iteration, and game loops.
VGC 106 | GAME PLATFORMS 1
Game Platforms 1 introduces students to visual game engines used to develop cross-platform games. Students will combine a variety of art skills and techniques to develop an original game. Specific topics include: asset importing, game logic integration, and game deployment.
VGC 107 | HISTORY OF VIDEO GAMES
History of Video Games presents a historical survey of video games to modern times. Insights into the game industry will be made with identification of past, present and future games and their social and cultural impacts. Specific topics include: game technology, violence in games, and gender and games.
VGC 108 | INTRODUCTION TO VIDEO GAME INDUSTRY
Introduction to the Video Game Industry introduces students to the game industry with analysis of local and international markets. Specific topics include: analysis of game development centers in the world, identification of roles and responsibilities of game departments, corporate structures and game studio organization hierarchies.